General:
– revamped dungeon’s brackets progress
– rebalance of gold drop table
– increased chance of labyrinths’ levels to become unlit/unknown
18 new races:
Draconian | |
Titan | |
Wood-Elf | |
Elemental | |
Frostmen | |
Centaur | |
Spider | |
Djinn | |
Harpy | |
Minotaur | |
Troglodyte | |
Naga | |
Gnoll | |
Lizardmen | |
Wisp | |
Imp | |
Wraith | |
Beholder |
Some of this races got special forms which they could polymorph upon getting certain level.
Existing races rebalance:
Elf
less moves bonus
Ent
initial INT +3
stealth decrease over ent’s growth
tunnel bonus (ents are good in chopping rocks, eg Isengard)
mature ents are bad at regeneration
could turn into “lonely tree”
Thunderlord
initial INT/WIS +1
when become older got malus to mana and become more vulnerable
+1 hp
bad at digging
bad at MD
Yeeks
could take more advanced shapes over their growing up
more exp to lvl up
Damned
better at curses resistance (it’s hard to curse someone who is already cursed)
Half-giant
no polymorph forms
less moves
trap immune at 50
Trolls
initial INT +3
movement become slower over leveling
Dark Elf
damage malus on start removed
Werewolf
agro at 50 removed
cutting brand don’t stuck at 50
removed internal bonus to movement
forms got bonus movement
Undead
initial INT/WIS +1
eventually become immune to nether, but it’s now overall more clumsy
Vampires
initial INT/WIS +3
Enlightened
start with cold brand
+2 hp
malus to blows, mana and might at lvl 50 (scales of Middle-Earth)
slay evil at 50
Cambion
+3 hp
no longer susceptible to electricity
susceptible to time
Celestial
+2 hp
start with electro brand
electric resistance
they hate digging
less melee proficiency and a bit less shooting
moves slower
low mana regenetation at 50
slay undead at 50
Balrog
start with more INT/WIS
Nephalem
slay demons at 50
Gargoyle
now susceptible to acid
+2 hp
+2 initial INT
Golem
+5 INT/WIS
now susceptible to electricity
Pixie
additional +7 CON at 20 lvl, but less blows/might
Also some races received brands and slays.
Items:
– unusual food drop chance reduced
– magic staves give more mana
– forest spirit scroll now not so deadly
– you can not sell items to stores to ID them
– new amulet: Amulet of Cat (Beruthiel)
– fix error with random object effects (could be only one random effect per item)
World:
– world map adjustments
– new descriptions on staircases
– Fallen Gondolin dungeon layout
– Ranger tavern (starting place) now got passable windows
– Old Ruins could be now entered only at 1st lvl
– fixed non-diggable rock
Classes:
– archer class poison brand replaced with sharp arrows at high lvls
– necromancer read minds unnerf
– necromancer in fruit bat form now can move faster
Monsters:
– Boss buff: Old Man Willow, The Wight-King of the Barrow, Ulfang the Black, Golgarach
– new monster: adult sandworm
– Stormbringer now fly 🙂
– magpie got less hp
Etc:
– MOVES objects/races rebalance
– new font 3×5 for mini-map
– server timeout 3 -> 4
– ASCII fix for entrance to Illusionary Castle
– ASCII seahorse now orange