Titans incoming!..

General:
– revamped dungeon’s brackets progress
– rebalance of gold drop table
– increased chance of labyrinths’ levels to become unlit/unknown

18 new races:

Draconian
Titan
Wood-Elf
Elemental
Frostmen
Centaur
Spider
Djinn
Harpy
Minotaur
Troglodyte
Naga
Gnoll
Lizardmen
Wisp
Imp
Wraith
Beholder

Some of this races got special forms which they could polymorph upon getting certain level.

Existing races rebalance:

Elf
less moves bonus

Ent
initial INT +3
stealth decrease over ent’s growth
tunnel bonus (ents are good in chopping rocks, eg Isengard)
mature ents are bad at regeneration
could turn into “lonely tree”

Thunderlord
initial INT/WIS +1
when become older got malus to mana and become more vulnerable
+1 hp
bad at digging
bad at MD

Yeeks
could take more advanced shapes over their growing up
more exp to lvl up

Damned
better at curses resistance (it’s hard to curse someone who is already cursed)

Half-giant
no polymorph forms
less moves
trap immune at 50

Trolls
initial INT +3
movement become slower over leveling

Dark Elf
damage malus on start removed

Werewolf
agro at 50 removed
cutting brand don’t stuck at 50
removed internal bonus to movement
forms got bonus movement

Undead
initial INT/WIS +1
eventually become immune to nether, but it’s now overall more clumsy

Vampires
initial INT/WIS +3

Enlightened
start with cold brand
+2 hp
malus to blows, mana and might at lvl 50 (scales of Middle-Earth)
slay evil at 50

Cambion
+3 hp
no longer susceptible to electricity
susceptible to time

Celestial
+2 hp
start with electro brand
electric resistance
they hate digging
less melee proficiency and a bit less shooting
moves slower
low mana regenetation at 50
slay undead at 50

Balrog
start with more INT/WIS

Nephalem
slay demons at 50

Gargoyle
now susceptible to acid
+2 hp
+2 initial INT

Golem
+5 INT/WIS
now susceptible to electricity

Pixie
additional +7 CON at 20 lvl, but less blows/might

Also some races received brands and slays.

Items:
– unusual food drop chance reduced
– magic staves give more mana
– forest spirit scroll now not so deadly
– you can not sell items to stores to ID them
– new amulet: Amulet of Cat (Beruthiel)
– fix error with random object effects (could be only one random effect per item)

World:
– world map adjustments
– new descriptions on staircases
– Fallen Gondolin dungeon layout
– Ranger tavern (starting place) now got passable windows
– Old Ruins could be now entered only at 1st lvl
– fixed non-diggable rock

Classes:
– archer class poison brand replaced with sharp arrows at high lvls
– necromancer read minds unnerf
– necromancer in fruit bat form now can move faster

Monsters:
– Boss buff: Old Man Willow, The Wight-King of the Barrow, Ulfang the Black, Golgarach
– new monster: adult sandworm
– Stormbringer now fly 🙂
– magpie got less hp

Etc:
– MOVES objects/races rebalance
– new font 3×5 for mini-map
– server timeout 3 -> 4
– ASCII fix for entrance to Illusionary Castle
– ASCII seahorse now orange

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