Understanding of world design

Phew. This is it. Added MOAR mountains and trees (ru stream). Also added new tiles with special lightning – to create dark and atmospheric narrow passages. I really hope it’s last tiles additions for now – I wanna proceed to MAP at last! 😀

I’ve understood new important thing – that location design is like creating a movie – you should not only try to make it realistic.. Actually sometimes it’s vice versa in our case because we got pixel-art style. The most important thing to make it look ‘nice’ and balanced. It’s art of design.. Previously I’ve had some experience in graphic design – it’s mainly control of elements and forms and their relations. 

Before problem with mountains (when I put there too many different pieces together), I didn’t had feeling that location design got something common with traditional graphic design.. But actually there are a lot of common – elements and forms, colors and contrasts. You have to look at your location as at ‘picture’, not just trying to make it look diverse and like in ‘real-life’ (taking into account geomorphology principles etc). 

Resume: properly designed map with 30 different tiles could look much better, than very diverse and erratic map made of 300 different tiles.

This entry was posted in News. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *