Custom shops, lore and purring cats

New PWMA custom shops system gave awesome possibilities to implement lore – NPC dialogues. Currently I’ve added a dozen NPCs to talk with them.. or you could just to stroke a cat 🙂 Also new NPCs got new items for sale.

Tileset updated, .psd file got new ‘tavern’ door and pair of new NPCs; all ‘custom’ NPCs now in one place.

Recently we had plenty of wipes 🙂 And even more incoming. So please play with low-exp races for now; after a while there would be much less often wipes, so you would be able to play long-term races.

Posted in News | Leave a comment

New PWMAngband 1.3.0 build 5 released!

– Fix autoretaliating with missile launcher not working when afraid
– Further simplify autoretaliating with shooter
– Start from the inventory when throwing items
– Fix speeding effect when shooting with fire_till_kill option while running
– Protect players with two turns of invulnerability on login
– Remove hardcoded player flags/elements set at certain levels

Server updated!

Posted in News | Leave a comment

ASCII fix

Click to enlange

Fixed problems with ASCII mode support; game is now playable in it. Right now there are not too much colors supported; after their range would be extended, I’ll add more detalisation to buildings, terrain etc

Current colors

Posted in News | Leave a comment

Tangaria logo

Russian designer Yaroslav made logo for Tangaria!

As you see it has quite cool idea:
– squares like a room in dungeon 🙂
– “T” looks like a helmet %)

Thank you, Yaroslav!

Posted in News | Leave a comment

New PWMAngband 1.3.0 build 4 relased!

@Powerwyrm:
Fixes two critical bugs. List of changes:

– Remove hardcoded flag/element descriptions during character creation
– Simplify and fix fractional blows/shots system
– Fix shops refreshing while player in them
– Add label for dump file in mangband.cfg


Client/server updated!

Posted in News | Leave a comment

PWMA @ github!

@Powerwyrm:
Finally had the time to set up a Github repository. You can find it here: https://github.com/draconisPW/PWMAngband


I’ve forked PWMA git: https://github.com/igroglaz/Tangaria; soon I’ll post there Tangaria’s data 🙂

Posted in News | Leave a comment

New races! And archer class

I’ve added several races (client updated). Just some info about them, so you would understand a bit of a lore plot:

Highlander – ancient people, first of a human race;
Merfolk – human-like water-dwelling creatures who lives on shores to the north of Big Step coast. They do not have fishtail, it’s not mermaids (although they got something in common);
Barbarian – there are some different tribes at the north
Black Dwarf – some call them as ‘corrupted’ dwarves. They would kill ya if you would call them like this. Otherwise they are not too evil really, likes to be on their own mind;
Goblin – kind of orcs, tiny and cruel. Lives in caves mostly;
Half-Giant – descendance of giants from old times;
Ogre – swamp trolls, bold and slick, with greenish skin;
Troll – some of them are quite intellegent (if you could call a troll intellegent) and serves as bodyguards at Middle-lands;
Orc – huge hordes of orcs settles to the southeren Banlands. They try to get their own piece of fertile lands to live piecefully, but Empire of Strength won’t make it happen;
Forest Goblin – look like a nice little creatures. Indeed, some of them are quite kind and friendly, but some are cruel.. depends on tribe;
Dark Elf – live in the south parts of forest behind Roaring Mountains. They live in forest, Carl, it’s not Salvatore’s elves! :E
Werewolf – to the east from Golden Forest on north;
Undead – occupy most of the far north at the moment. This is intelligent race (at lest some part of undeads), they even got their own country which has to protect itself from real, brainless undead hordes from Wildlands;
Vampire – live to the north from Honor Empire. Quite reasonable folk actually;
Maya – descendants of ancient powers;
Cambion – corrupted descendants of ancient powers;
Celestial – yet another … descendants of ancient powers. Some people call them ‘angels’, but they are not kind and helpful (and they doesn’t have wings!), but very cruel race which got their own goals which they would achieve no matter what. The only thing which save the world from their roth is that there are not too many of them. In eternal war with titans;
Balrog – undeground ancient ‘race’ or some would call them as a ‘force’; in eternal war with dragons;
Nephalem – example what could appear if celestial would make love to balrog. Amazingly it happens sometimes, so such creatures could be met.. very-very rare, but there they are.

Also hobbit races ranamed to halfling; Dunadan to Westmen; Black Numenorean to Dark Renegade.

I’ve took inspiration from TomeNET (dark elves, vampire, golbins, maia) and FrogComPosBand. Some of this races are kinda ‘raw’, but they would be polished in future.. a lot 🙂 Please test new races and report about disbalance. Races aren’t static, there would be a lot of changes over time. We would perform constant, eternal rebalance.

Classes:

Added new class: archer.

Traditional PWMA archer (magical one) renamed to hunter.

Posted in News | Leave a comment

New PWMAngband 1.3.0 build 3 relased!

@Powerwyrm:

End of the rework on help files, autoretaliation with missile launcher + bugfixing.

List of changes:

– Revised help system (continued)
– Added BRIGHT flag for safe floors
– Make use_sound option on by default
– Fix fractional shots incorrectly carrying one extra shot to the next turn if the target was killed during the current turn
– Allow to autoretaliate with missile launcher using the @On inscription
– Fix crash when using Read Minds spell
– Fix incorrect player presets after ading more races/classes to the game due to hardcoded values in the init code
– Fix critically stupid bug that was making the main dungeon unaccessible
– Fix another critically stupid bug that was making uniques never give experience or loot

Posted in News | Leave a comment

New PWMAngband 1.3.0 build 2 relased!

Client-server updated!

@Powerwyrm:

Mainly to add a DM command to speed up time by 1 to 12 hours and to port part of the new help file system from V.

List of changes:

– Revised help system
– Terrain flag FLOOR_BORING renamed to BORING (can be used for non floors)
– New Dungeon Master debug command to advance time by 1 to 12 hours

Posted in News | Leave a comment

PWMAngband 1.3.0 released (server updated)

Yay! New version of PWMA which fix light/shadows bugs! Server/client updated 😀

@Powerwyrm:

Here’s the complete changelist since 1.2.0: Continue reading →

Posted in News | Leave a comment