New PWMAngband 1.3.0 build 10 released!

– Un-hardcode class shapes
– Add race shapes
– Don’t describe vendors as “the entrance” to that vendor (VENDOR flag at terrain.txt)
– Allow paragraphs in race/class descriptions (with ‘|’ symbol)
– Add CAUTIOUS flag for monsters

Server updated!
– every NPC now got a nice description, use ‘l’ to look at it and know who are you talking to 🙂
– wild animals do not follow strangers anymore
– added description to gargolies race in character created screen (long read!) with new paragraphs system
– added new race: golem. Read it’s description in-game or at the website in ‘races’ section

Posted in News | 1 Comment

Gargoyles

Added gargoyle race.

Gargoyles are stone creatures which sometimes appear after magic storms, when arcane nexus vibrations animates rock. It’s very rare occasion, but for centures it happened a from time to time, so you could meet gargoyles in Tangaria more often, than, for example, balrogs.

As gargoyles made from stone, they are resistant to fire, acid and electricity. It’s hard to harm then with shards magic. They do not fear poison and could levitate with a help of their inner magic.

Their weaknesses is certain slowness and also they can’t restore hitpoints and mana easely. They are good in infravision though and their stats can’t be reduced. Another problem is that it’s very hard for them to learn something new. But they are very powerful phisically and it’s not easy to destroy them. They are wise, but not too really smart.. and in most cases quite ugly.

Some powerful wizards tried to make gargoyles with their magic, but they managed to create only ‘golems’ – by powering clay with their spellcasting, as it appeared that much easier to magically operate with clay, than with stone or rock. But I’ll tell you about golems another time..

 

Posted in News | Leave a comment

Race changes

Some of changes (I don’t remember all of them, as I constantly rebalance stuff):

  • Darklander race revamped. Now they got ESP to sense evil creatures at 25 lvl and their exp penalty increased.
  • Undeads got all their stats sustained.
  • Cambion no longer could suffer too much from sound attacks.
  • Celestials protected from blindness.
  • Balrog hp increased.
Posted in News | Leave a comment

Races improvements

Added some interesing idea to races progress, eg:

  • Darklander got additional stealth at 45 lvl
  • Damned got it’s stats degraded over time in exchange for good health recovery and immortal life (time resistance)
  • Merfolk can’t dig so well
  • Barbarian don’t born as a heroes and become stronger only after hard training (stat gain over lvls).. Although they also become less intelegent, but more wise (compared to young barbarians)
  • Black Dwarfs become better in digging in time, but louder
  • Goblins become more dexterious and got more vitality in time
  • Trolls speed become gradually decaying
  • Half-giants can’t teleport (but become very.. very strong. They are descendants of Titans after all..)
  • Cambion got perma ‘drain exp’ in exchange to power (Maia with additinal chaos/nex resistance, but less exp penalty)
  • Balrog got ‘perma-aggro’ in exchange to fire immunity and other bonuses
  • Undeads got slowed regen (actually they do not regenerate at all) and also loose speed a bit over becoming high lvl. Maybe vampires should also have problem with regeneration? Share your ideas in comments!

It’s not all, I just don’t have time atm to enlist all stuff – concept is pretty raw and would be constantly rebalanced.. and then I’ll post there detailed information about race changes.

A lot of stuff going on right now, Powerwyrm added so much great features recently. It would take some time to ‘fill’ them up with content, but even now game looks awesome!

Posted in News | Leave a comment

PWMAngband 1.3.0 build 9 released!

– Fix corrupted binaries
– Allow random values to have negative dice
– Simplify birth menu code
– Customize stair generation parameters
– Add short description to features
– Allow access to a half-capacity Home in normal diving mode
– Wipe all trash on the surface every dawn

Deep bow to Powerwyrm! Thanks for the great stuff!

There will be a lot of streams soon where we would implement new features which become possible with awesome PWMA updates!

Posted in News | Leave a comment

PWMAngband 1.3.0 build 8 released!

– Un-hardcode a bunch of modifier-related stuff
– Un-hardcode store welcome messages (see Expensive Black Market)
– Add a cap for race/class modifiers
– Add race/class description on character creation screen

Please note that there is a temporary problem with race/class description. Tomorrow I’ll make stream where we would work with new PWMA features 🙂

Posted in News | Leave a comment

Object generator script

Thanks to Ilius who made script to generate objects from store.txt entries. It helps a lot in creating NPC dialogues 🙂

I’ve created repo for Tangaria tools&scripts: https://github.com/igroglaz/Tangaria_tools, if you would maky useful stuff, don’t hesitate to create pull request!

Posted in News | Leave a comment

PWMAngband 1.3.0 build 7 released!

– Remove references to “src” path in lib files
– Further improve time bubble indicator
– Add time bubble indicator for tile mode
– Add LighterBlue option for mangclient_gcu.ini to make COLOUR_BLUE and COLOUR_L_BLUE lighter
– Make VAMPIRIC brand actually work
– Add modifiers to races/classes

Note: this release removes stats and other hardcoded values such as infravision for races and classes. For now on, these must be added as modifiers in the race and class text files. For example:
value:1:STR[2]
for a race or a class that has a +2 to strength innate modifier.

Values can be entered as a random value string to specify a variable modifier. For example:
value:5:SPEED[1+1d15]
will add +1 speed at levels 5, 20, 35 and 50. This will allow to un-hardcode things like Rogue speed bonus for example.

The server has been updated, there was a wipe and one more is coming, when I’ll rework new races 🙂 So for now it is better to play with races that have a small penalty on experience.

Posted in News | Leave a comment

Tiny graveyard @ oook

We got cozy and quiet area at *band graveyard:

http://angband.oook.cz/ladder-browse.php?v=Tangaria

Please feel free to post your character dumps there!

p.s.
Past stream @ Tangaria:
https://www.youtube.com/watch?v=stdE3Imoii8

Posted in News | Leave a comment

PWMAngband 1.3.0 build 6 released!

– Add fortune cookies // it helps to reassign NPC dialogues
– Add VAMPIRIC brand // *vampires smile mysteriously*
– Add innate race/class brands and slays // races revamp coming!
– Increase chat message length
– Allow the Dungeon Master to generate more item kinds
– Make time bubble indicator more responsive // now it blinks to help you understand turn-count

Posted in News | Leave a comment