- New lightning system (darkness-loving Troglodytes, Vampire, Undead, Wraith)
- Players’ houses now permanent
- New monster –
Acid Blob
Throwing rocks
damage reducedCobbles
have smaller throwing distanceLife leech
not takes more ‘space’ in object generation- Ease early
account points
score 15-30-60→10-25-50 - House selling (sell) prices rebalance
- Lower prices on
cabin house
Rod of speed
min lvl req- Removed minimal level requirement for food
- Satiation magic now restore up to 14% of nourishment
- New attack type: BOLT_RADIUS effect (limited distance ray-bolt)
- Poly ‘bird’ and ‘bat’ give FLYING
- TMD_FLIGHT re: from FEATHER to FLYING
- FLYING: can pass trees
- Player_check_terrain_damage() adj: vampire FLYING
- Non-TMD AFRAID indicator to status line
- TMD_STONESKIN: now reduce only movement
- Nerf AI_LEARN at endgame
- ‘y’: classes go before races
- Adjustments to PWMA formula for average damage per attack for polymorphed players. In Tangaria it’s average between old and new system.
- Exclude
wild cat
from pits on shallow lvls - New effect: TMD_SPEEDY – Hastes you up to +10 to speed; based on current character level. So for level 5 player it’s +1, for level 50 it’s +10
- Reduced ‘movement speed’ boni (as it stacks with speed)
Races
- Ent’s trees and WEB (spider) innate abilities rebalance
- Troglodyte: stench (more scent) and noise
- Naga got limited radius aggro
- Vampire in “Vampiric mist” form can pass doors, rubbles, trees]
- Ooze got RES_MANA
- Maiar race: 2x speed penalty
- Wraith race: hard to equip items on ghostly body
- Undead race: custom resistances and vulnerability
- Undead race: eat flesh to nourish and heal
- Frostmen: limit ESP and feeling
- Newborn dragons/hydras buff
- Overall race re; especially ooze, troll, demonic, djinn
- Some races can rarely dodge melee attacks: Halfling, Forest Goblin, Pixie. Also Wraith race avoid attacks quite often.
Classes
Full class rebalance for:
- Hermit
- Cryokinetic
- Timeturner
- Inquisitor
- Bard
Druid’s rat-form: sense curses
MA (MARTIAL_ARTS) damage nerf for polymorphed players
Monk class: revert endgame nerf for non-poly
Effects
- Added animation for SDL/SDL2 client – do_animate_player()
- Fix werewolf appearance from POV of other player
- Hardcode spider evolution appearance
- Fix playing ambient sounds upon recall into dungeon
- Hermit and inquisitor classes got new appearance
- Weather system improvements: weather elements, fixed redraw glitch, weather drizzle effect
Technical stuff
- Fix throw sounds
- DM account score now auto-assigned
- Revert dump chat filter
- Client: show FLYING in ‘C’
- Fonts improvements and fixes