- Less cruel malus to damage while hungry at low levels;
- Now it’s possible to dig out monsters out of sand, rock or ice (eg earth elementals when digging through mountain);
- It’s no longer possible to get house foundation stone from digging sand/ice;
- Now it’s a bit harder to gain parameters with potions;
- Rollback V addition, so monsters still can hasting themselves;
- Back to classics: Floating Eye now more dangerous (teleporting away rarely);
- Mountain Gorge pass got less monsters;
- Mountain Gorge’s wild cat nerfed;
- Speed ring/boots price adjusted (become higher);
- Very Old Ruins dungeon now doesn’t have doors;
- High elves nerfed a bit, Dark elves buffed a little;
- “Frost Shield” spell now gives cold brand to Battlemage class;
- “Frost Shield” buffed;
- NPC dialogues now doesn’t have price tag;
- Throwing rocks nerfed; cobbles buffed;
- Revamped new classes magic weight (max armor weight to avoid mana penalties);
- New monster family: angels (they were in maiar family before);
- Fix character creation CPU problem;
- Restrict tengu and blood falcon’s pits on low dlvl (NO_PIT doesn’t have dlvl customization);
- Martial Arts fix for druid, hermit and inquisitor;
- Alchemist class battle potions throwing fixed;
- Rogue class nerfed: no more speed boni, -1 HP and some minor spells adjustment. Also they level up 10% faster. The reason: rogue can be played very cheezy as players are able to grind same depth with stealth mode for long time. Also they are overall were OP;
- UNSUMMON_MINIONS spell effect for Necromancer and Assassin.
Necromancer
- Got small additional life leech (traumaturgy);
- Early gameplay become easier cause of better stats;
- New necromancer’s skeleton appearence;
- Bone Armour spell now heal a bit and also unsummon minions;
- Necromancer can have more minions;
- Necromancy Mastery (to summon undeads) now got 45 turns cooldown;
- Golem summoned only when got free minion’s slots;
- NETHER proj by Necromancer now are non-resistable by EVIL mobs.
Assassin
- Full class redesign: new skills and spells, most of them got cooldowns;
- Assassin got additional mana and stealth;
- Assassins early lvl sentries become better;
- Sentries stay until they are destroyed or unsummoned by master.