irstly some past changes’ notes which weren’t included to the past patchnotes list:
- Maximum spell’s numbers in spellbooks increased from 9 to 11;
- Occasingly more traps will be spawned in the dungeon;
- Spell cooldown reduces only while inside of the dungeon;
- DETECT_TRAPS and DETECT_DOORS fix: now it properly depend on Search skill (only mid-game);
- New TMD effect “OCCUPIED”: no energy/turn during alchemy skills and some other activities;
- Allow cast PROJ_MON_SPEED to monsters (buff pets with Tamer’s speed spell);
- Forbid to use ACQUIRE on surface;
- Added DETECT ANIMALS to ESP list;
- Plenty of new pets-monsters for according classes (Tamer, Necromancer etc);
- New flags and effects for new classes (GOLEM, SENTRY, SALVAGE, ALCHEMY etc);
- New object type – reagent (include “Rare Herb”, “Rare Mineral”, “Crafting Material”);
- New potions made by Alchemist which includes tradable polymorph potion;
- Some of classes titles were changed;
- Reduce Enchant Armour/Weapon magic spells dices;
- New sound for sentry;
- Reduced penalties for Clairvoyance and Map area spells for some classes;
- Optimized do_cmd_tunnel_aux();
- SPEND_MANA effect which may be used in spells/objects to spend player’s mana depending on player’s level or other variables;
- New soulbound flag for items in object structure;
- Secure NO_DROP vs throwing;
- Revert TERROR nerf (as you can’t attack or cast with it);
- Fix for ‘!’ wrong priority for p->wpos.depth.
And now some latest Tamer class changes:
- Tamer’s pets now do not expire every now and then;
- Tamers will be able to heal thier pets or resurrect (resummon) them with special skills;
- Tamer got new skills: Froggie’s Jump, Veterinary, Summon Pet, Heal Pet (last 3 can be found in second town book);
- Tamer’s mana costs reduced.