– Modify tunneling to account for rooms with few entrances
– Force pressing SPACE key to enter the game after the MotD is displayed
Note: this ported the FEW_ENTRANCES feature from V and all corresponding changes to dungeon generation. Since PWMAngband is based off MAngband with some variations to the dungeon generation code, expect bugs, crashes and dungeon levels not generated properly.
Powerwyrm: New dungeon generation code from V, ported “as is” — no idea if it’s correct with wide corridors, I tried to adapt the code as I could, and some “quick” test didn’t show “too many” generation errors
Folks, please lets make some hard-testing!