Finally first stage of dungeons redesign completed! I rarely post T’s news nowadays, but work is going on at daily basis; some of new stuff:
- Tileset rearrangments
- Bunch of new terrain and loads of terrain revamp/fixes
- Dungeons got custom features: rubbles, fountains, stairs, doors
- Assigned proper wall flags istead of ROCK to solve rubble problem
- Dungeon redesign (flags & monsters)
- Increased number of stairs down
- Added separate permawalls
- NO_STAIR / NO_MONSTERS for F2W (floors-to-walls) terrain
- NPC revamp; some was renamed, eg Old Man become Decard Coin (he is selling scrolls for a good price, you know..)
- NPC stores slots rearranged
- Mr. Underhill now sign his favorite song (in a new way)
- Mage shop got secret door (рush!)
- World design; mainly location to the west and east
- Player houses location terrain
- Angband dungeon moved to the North
- Removed DRAIN_EXP for races (temporary; we need a new flag for it)
- Hydra race revamp
- Archer HP buff
- Gold drop back to traditional way
- Assigned INNATE-FREQ to monsters
- New towny bear (thanks spara for tile)
Some examples of new dungeons design:
Sandworm Lair Paths of the Dead Straight Road Mount Doom
And nice demo of new PWMA negative lightning system ported from V: