Long time past since previous patchnotes.. but work going on constantly as always 🙂 I am just a bit lack of time to put it all together and post in the website hehe. To see what’s going on in real-time: join our discord channel and you will see info about daily updates!
Classes
- Phaseblade, Battlemage, Knight classes full redesign
- continue Wizard class rebalance: it’s focused around spell mana restoration by Polymorph spell; increased mana cost for some spells
- rebalanced starting money (gold) for some races/classes
- teleport distance hardcode for Scavenger’s “Roll”
- Knight-Fighter-Scavenger skills now immune to antimagic
- Knight-Fighter-Scavenger no fail for skills
Gameplay
- prevent seduce attacks to remove FA item
- drain light from monsters is more severe
- added more EAT_LIGHT mobs
- more satiation to loose on drain_exp
- labyrinth (maze) nerf loot
Objects
- 2Handed weapon boni
- detect treasure nerfed – now it triggers hallucinations (exception: scrolls)
- make it harder to take off cursed items
- text label for level req.: red text only if you can’t wear an item
- hack to adjust minimum items req. lvl (will be changed soon)
- new drain light trap
Sounds
- new ambient sounds system
- sounds dialogues when you approach NPCs
- added possibility to change volume of music dynamically
- a lot of new sounds events – for killing different monsters, operating with objects, sounds for different equipment operation, casting various spells etc
- added dozens of new sounds, including soundpack from TomeNET
- “bells” now sounds only in player’s stores
- “store leave” sound play only for player’s stores
- moved quiver sound (to prevent double sound on dropping projectiles)
etc
- prevent ground-swap-curse-cheeze
- unsummon minions fix
- player now can bind ‘=’ hotkey
- char creation: no BpR count for MA classes
- red_ink message color