Tileset enhancement!

Great news! Powerwyrm invented new revolutionary feature to enhance tileset!

You can put anything in the “mask” parameter. Basically you have 255 types of terrain with 255 different flavors. If you have less than 10 flavors, you can simply put 1,2…9 as parameter for easier comprehension.

Old system:
– terrain.txt
name : generic tree

– town_feat.txt
feat : T : generic tree

– town_test.txt
D:####
D:#TTT#
D:#TTT#
D:#TTT#
D:####

Here you can display 9 generic trees. But you cannot distinguish them.

New system:
– terrain.txt
name : pine
name : larch
name : oak
name : cypress
name : cedar
name : maple
name : elm
name : eucalyptus
name : aspen

– town_feat.txt
feat : T : 1 : pine
feat : T : 2 : larch
feat : T : 3 : oak
feat : T : 4 : cypress
feat : T : 5 : cedar
feat : T : 6 : maple
feat : T : 7 : elm
feat : T : 8 : eucalyptus
feat : T : 9 : aspen

– town_test.txt
map:####
map:#TTT#
map:#TTT#
map:#TTT#
map:####

mask:####
mask:#123#
mask:#456#
mask:#789#
mask:####

Here you can display 9 different trees.

So now terrain would support 65025 different tiles (it was 255 before)!

Some explanation how it works in past stream in English:

https://www.youtube.com/watch?v=OWSgwMmMqX0

Tileset size increased to 4096×4096 -> .psd updated

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