PWMAngband 1.4.0 beta 8

– Replace fake permawall terrain by SQUARE_FAKE flag
– Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out
– Fix crash in rd_objects_aux()
– Display the cursor under the player on the minimap
– Give Gilim IM_COLD and Nan IM_FIRE
– Stop player being able to run out of a web without clearing it
– Add thrown damage for shots and pebbles
– Allow fuzzy kind searching to use exact name by prefixing the search with ‘#’
– Add custom fountains to dungeon.txt
– Switch tval/sval pair from byte to u16b

Tomorrow we will have a wipe, please RIP your characters nicely till then 😉 PWMA update will be pushed on server after wipe.

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PWMAngband 1.4.0 beta 7

– Fix stupid strcpy error in SDL client and player history
– Fix floor not updated when the DM generates a randart from a floor item
– Use custom dungeon doors for door mimics
– Use custom dungeon floors when destroying a door or digging a wall
– Add custom permawall features, stairs and rubbles to dungeon.txt
– Fix memory leaks when cleaning up dungeon info
– Add “!” option on character birth screen to show race/class stat gains and abilities
– Allow Blackguards to actually shapechange into werewolves
– Add new DF_STREAMS flag to allow magma/quartz veins in dungeons
– Allow generic “#R” inscription on items and spellbooks to ask for recall depth manually
– Allow “=g<number>” inscription to limit the number of items automatically picked up
– Fix great earth elemental spells
– Add check in parse_monster_spells() to ensure innate/spell frequency is set if necessary
– Adjust digestion rates, add mushrooms of Purging in the General Store

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Dungeons revamp

Added loads of new terrans and redesigned all dungeons. Some examples:


 Barrow Downs         Sacred Land Of Mountains                      Utumno

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PWMAngband 1.4.0 beta 6

– Add NO_MONSTERS flag on terrain to prevent generating monsters
– Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance
– Use correct variable in town_gen_layout()
– Split Send_play into multiple parts to avoid “Send_feat_struct_info write error” when too many features
– Fix bug preventing new game after generating a character dump
– Major changes to blackguard
– Fix door placement in labyrinths
– Fix bug in player_abilities initialisation
– Make exploding chests explode
– Add menu for throwing items
– Fix some more bytes_read errors
– Add open door feature to door lines in dungeon.txt

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Roguelike visuals

  • Fix water tiles lightning
  • Added ‘clone’ floor terrains to work as walls (experimental on ‘dirt’ ground)
  • NO_STAIRS to dirt/snow/sand
  • First location houses revamp
  • Towny-animals more friendly; revamp speed/sleepness
  • Tileset revamp – we almost don’t have empty ‘lines’ for new tiles; so I’ve started moving tiles from lines which are almost not used. Started with wooden windows/pictures, emptying 64 tiles
  • Added custom doors for Severs
  • New dungeon design:
    • Orc Caves
    • Severs
    • Fetid Swamps
    • Orc Mountains

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PWMAngband 1.4.0 beta 5

– Fix townies being generated on FLOOR_SAFE terrain
– Fix creeping coins so they drop the same amount of money as the object they’re mimicking
– Add custom door features to dungeon.txt
– Add GOLD_DROP_NOSELLING server option to manage gold drops on no_selling servers
– Fix space in race name preventing proper race preset to be displayed

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Bree tavern

  • A lot of new terrain tiles:

New Bree tavern

    • 68 water tiles (seaweed & waterplants)
  • 64 bloody floors
  • 32 dirt floors
  • 32 sand floors
  • 100+ new walls
  • mountains on dirt terrain
  • new plants and rocks
  • Included severs’ walls by Repne
  • General tileset reordering
  • Finished short-desc for all terrain
  • Fixed wrong terrain flags
  • Furniture become FLOOR_SAFE
  • quick_floor and disable_enter options become default (hide_terrain is off as it’s good for new players; but I personally play without it)
  • World design:
    • used new trees, grass, mushrooms, mountains, rocks, etc
    • aded some Tolkien-flavour to town (I suppose now it could be called as Bree? as there some mentions of ME there). You could meet Mr.Underhill and Co in tavern
    • town rebuild, added different NPCs with some draft-dialogues
    • Mountain Gorge become.. mountains.
  • New artifact: Old Rusty Chain Mail of Olmer, son of Boromir
  • Hydra’s got circular attack level progress
  • Increased townies spawn to 32/64 (up from 4/8)
  • Removed hints text (it mess up roleplay feeling when you speak to NPCs)
  • Same types of townies/animals now appears in different locations
  • Fixed dog/cat NPCs
  • Animals revamp
  • Pointed out in race descriptions that dragons/hydras should be generally be played as monks
  • Included some rumours from TomeNET and FrogComPosBand to website “Bear in mind”
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PWMAngband 1.4.0 beta 4

– Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras
– Make “hide_terrain” option not hide trap description
– Normalize sounds and ensure they’re at least 0.25s long
– Reimplement missing messages
– Remove missiles from the list of wieldable items
– Reimplement MSG_NOTICE for sensed objects
– Reimplement MSG_FLEE

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PWMAngband 1.4.0 beta 3

– Add missing tiles, remap tileset
– Don’t display “Start a new game” message on server shutdown
– Allow to play again after getting a character dump
– Add option to hide trap/terrain on status line
– Allow multiple “force-locations” for monsters
– Add option to disable the Enter menu
– Fix of the “crash on opening chest” bug

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Broken memories

  • Races:
    • Humans got some damage reduction over their life (they are getting used to pain..)
    • Yeeks are now much faster in running (not attacking!)
    • Dragon got bonus to mana while young
    • Hydra changes:
      • AoE attack
      • More HPs
      • Moves faster (only movement speed!)
      • Receive more damage
      • Drain exp at 10+
      • Regen
      • got bonus to mana while young
      • Nerfed primary stats & disarm
    • Troll & Half-giant: movement debuff instead of speed
    • Ogre: movement debuff
  • New items:
    • equipment: broken dagger, broken sword, filthy rags, Old Rusty Chain Mail
    • artifacts: Filthy Rag of Righteousness, Broken Dagger ‘Shard’, Broken Sword ‘Narsil’
    • ego-lights: Feanorian and Dwarven lamps
    • food: Sprig of Athelas, Strip of Beef Jerky
    • mushrooms: Paranoia, Hallucination, Toadstool
    • jewellery: Ring of Woe, Amulet of Doom
    • scrolls:
      • curse armour/weapon (thanks Powerwyrm for returning traditional flags!)
      • Animate Weapon, Evil Spirit
    • Potions:
      • Ugliness
      • Novice Alchemist’s Creation
      • Stomach Water
      • Lose Memories is back (ty PW!)
    • Junk:
      • Ruined chest
  • Stores:
    • NPCs are selling Stomach Water instead of Salt Water (which still there, but not sellable)
    • Newbie NPC sells Phase Doors now
    • Provisioneer sells Empty Bottles\
  • Archer/Monk classes reordered in character creation screen
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