Phew. This is it. Added MOAR mountains and trees (ru stream). Also added new tiles with special lightning – to create dark and atmospheric narrow passages. I really hope it’s last tiles additions for now – I wanna proceed to MAP at last! 😀
I’ve understood new important thing – that location design is like creating a movie – you should not only try to make it realistic.. Actually sometimes it’s vice versa in our case because we got pixel-art style. The most important thing to make it look ‘nice’ and balanced. It’s art of design.. Previously I’ve had some experience in graphic design – it’s mainly control of elements and forms and their relations.
Before problem with mountains (when I put there too many different pieces together), I didn’t had feeling that location design got something common with traditional graphic design.. But actually there are a lot of common – elements and forms, colors and contrasts. You have to look at your location as at ‘picture’, not just trying to make it look diverse and like in ‘real-life’ (taking into account geomorphology principles etc).
Resume: properly designed map with 30 different tiles could look much better, than very diverse and erratic map made of 300 different tiles.
Ok, I’ve added moar stuff to terrain: trees, grasslands, ruins, lowlands, hills, walls etc, and added it to DB in todays’s stream. It’s super hard to stop working on new tiles, cause it’s becomes really fun after you get some experience with graphics making 🙂
Tomorrow I’ll assign it to Tiled and continue to work on the map.. I swear! No more new tiles for now 😛
In past ru-stream I’ve made draft for locations positions. There is an ‘problem’ with Tiled cause MAngband coordinate system is different from Tiled ones. It looks like, soon Tiled would have an update which would give possibility to invert Y-axis and we would be able to have compatible location coordinates 🙂 Cause for now I have to change coordinates manually, which is pretty dull.
Powerwyrm finished ranger class rework; just blackguard left – it’s a new class from V! 🙂
Now we got a lot of animals and birds lurking around in the wilderness around towns. Also some villagers would have pets (meow!) in their houses 🙂 Btw players would be able to ‘rescue’ pets from the dungeons for their houses too hehe
.psd with new tiles updated. Tomorrow I’ll start with new location!