– Improved support for SDL2 client (compiling using Embarcadero C++ 7.30)
– New Android client (pre-alpha)
– Show spell description by default when browsing
– Apply temporary and off-weapon slays and brands to unarmed combat
– Fix unarmed rogues able to “stab” monsters
– Add a return value to new_player_spot() to indicate success/failure
– Restart cave generation in case of failure in new_player_spot() instead of generating a panic save
– Tidy up vault_chunk()
– In ranged_helper() get the object description after the knowledge updates
– Split effect handlers into multiple files
– Move choice between the old and new vaults to dungeon_profile.txt
– In TAP_UNLIFE, cancel the target set if the creature dies
– Modify the comment about room cutoffs in dungeon_profile.txt
– Update scalable 16x16xw.woff to the newest upstream version
– Allow ‘@’ to fast forward the birth process using random choices and a default point buy for the statistics
– Fix crash when enabling/disabling tiles during character creation
– Rewrite scatter() and add an extended version
– Make calc_inventory() more efficient
– Simplify prepare_next_level()
– Split target_set_interactive_aux()
– Remove random roller, use default roller instead
– Change keymap terminator to =
– Change key to reset birth options to the Angband defaults
– Reduce monsters passing through or tunneling walls
– A couple of minor fixes
– Stop monsters hasting themselves Continue reading
Guidebook
Lore
Comments
- Mik on Genealogy & Chronology of Roguelike games
- tangar on Angband variants table
- Marc Johnston on Angband variants table
- nyaa on History of multiplayer roguelikes
- tangar on Linux