PWMAngband 1.5.0 (Nov 20, 2020)

– Macro Action Generator (3 new options to keymap screen)
– Fix message truncation in windows client
– KEYMAP_ACTION_MAX increased from 20 to 30

Macro Action Generator gives possibility to arrange a hotkey to any action very easy and comfortable! There is 3 types of macro generator:

  • Keymap by command – include all types of actions, character and interface managment
  • Keymap by item – gives possibility to assign use of any item from your inventory (will automatically list all items which you got)
  • Keymap by spell – assign macro for any of spells which you know (shows the list)

Feature currently in testing, please provide your feedback in our Discord.

There is a temporary issue with messaging colors for new client; it will be fixed soon.

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PWMAngband 1.5.0 (Nov 16, 2020)

Feature “macro by name” has been extended to work with quotes (r"Phase Door") and spells (m"Frost Bolt")!

  • Enter and leave query-item-by-name mode via quote symbol
  • Make hostile visible players prevent running
  • Make sure player-player visibility is refreshed when changing level
  • Compiling with Embarcadero C++ 7.20
  • Add possibility to macro by spell names
  • Disable banishment in dwarven halls
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PWMAngband 1.5.0 (Nov 5, 2020)

– Change rules for stealth/noise checks
– Do not speed up time with monsters in LoS
– Handle topline ickyness when confirming suicide
– Improve comments for do_cmd_store
– Collapse “mangclient_xxx.ini” into “mangclient.ini” (sdl + gcu)
– Fix crash when quitting GCU client in debug mode
– Open correct directory when selecting fonts
– Add “instance_closed” option
– Add possibility to macro by item names
– Fix some really obvious warnings
– Dungeon Master menu: allow generating true artifact directly by name
– Add version number to “incompatible client version” error message
– Add client option to disable running when in line of sight of a nonmovable monster
– Stop allocating too much font resources
– Make Dungeon Master trap immune
– Give a warning when entering a gauntlet level
– Change default FPS from 1 to 50
– Fix lag bar under Linux
– Add “monster feeling always, no object feeling” choice to LEVEL_FEELINGS server option
– USE_NCURSES define
– Prevent level 0 monster races from being used as shapechanger forms
– Allow BASH_DOOR forms to open/close house doors and bash down other doors
– Only allow rings of polymorphing to be generated in the dungeon
– Make rings of polymorphing more powerful but much rarer
– Sort killed list (for polymorphing) from highest to lowest level
– Decrease the kill requirement with perfect affinity from 1/2 to 1/4
– Give +1 moves every 10 speed instead of +5 speed to shapechangers under level 20
– Halve the energy gained from extra moves
– Allow inscribed throwing weapons to be quivered
– Adjust size of gauntlet levels
– Stop SMASH_WALL removing floor features
– Display forms that are 50%/75% learnt in orange/yellow on the killed list
– Allow filling empty bottles from water tiles
– Make sure player-player visibility is refreshed when changing level
– Make hostile visible players prevent running
– Compiling with Embarcadero C++ 7.20

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PWMAngband 1.4.0 build 4

– Adjust food again
– Changed some vaults and interesting rooms so the tunneling code can always connect them properly
– Implement water and tree tiles in vaults
– Add CHALLENGING_LEVELS server option to make dungeon levels more challenging
– Activate “hard centre”, “lair” and “gauntlet” dungeon profiles
– Add a facility to dump a level (as HTML) for post-mortem analysis
– When loading a savefile discovers a mimic with no mimicked object, just delete the mimic instead of making a new object
– Allow negative MOVES
– Adjust damage per mana value of some spells

Also our server moved to a new hosting. No lags should appear!

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PWMAngband 1.4.0 build 3

– Fix party members not always visible when LIMITED_ESP is on
– Fix stupid door mimic generation bug
– Allow negative value for BLOWS
– Activate DAM_RED as a race/class modifier
– Remove positive restriction on MIGHT, add lower cap of 1 on shooters
– Activate MOVES as a race/class modifier, add lower cap of 1
– Fix description of branded weapon when resulting damage is zero for all brands
– Don’t convert pit walls when building streamers
– Don’t customize pit/vault walls with passable or projectable terrain
– Refactor feature customization using a generic function
– Fix dungeon boss monsters not always being generated
– Add custom wall features for “core” walls to dungeon.txt

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Linux shell script

Serega88 made shell script for Linux with auto-updater. You will find latest version of the script in Downloads section or in root folder in github.

Also thanks to Serega88 for help with fixing Linux manual:

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PWMAngband 1.4.0 build 2

– Fix makefile.bcc (missing effects-info file)
– Allow shimmering of multi-hued monsters when using a tileset with “ASCII monsters” option active
– Fix monsters not able to path around damaging terrain
– Change hint when choosing sex during birth phase to something more meaningful
– Don’t apply disturb_icky option when self-buffs end

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PWMAngband 1.4.0 released!

– Revert “Increase house price a bit depending on the HOUSE_FLOOR_SIZE option”
– Add check for existing player id when logging in with an existing character
– Remove 2x XBM price cap on items for sale in player shops
– Add preferred price info (BM price) when inspecting identified items
– Use “askprice” for worthless items when selling in player shops
– Add store:home-inven-max in constants.txt to set home capacity on servers with access to houses
– Upgrade FREETYPE to version 2.10.2
– Upgrade PYTHON to version 2.7.18
– Set minimum value of light for lantern of shadows
– Use ARC for wands of Dragon’s Breath etc, allowing device boost
– Only forget floors when going dark in cave_illuminate()
– Fix some blackguard spells
– Drop the empty lantern after refueling if there’s no room in the pack
– Allow confused monster to move into non-passable terrain (+ message)
– Allow monster to hit player/decoy standing in non-passable terrain
– Fix ID-by-use not working on Identify scrolls
– Don’t automatically repeat the digging command if there’s no chance to clear the obstacle
– Allow a monster’s confusion to affect breath targeting
– Fix typo in monster_effect_accuracy()
– Use a white asterisk rather than an orange asterisk for detected gold lying on the floor
– Add terrain configuration items to help phrase messages for looking/targeting
– Add check for failed ego search in brand_object()
– Move describe_effect() code to effects-info.c
– Add handling for unrevealed mimics in push_object()
– Fix device boost display
– Increase the damage on Dispel Evil and Undead
– Increase chest frequency
– Make healing potions that used to add to food cost food
– Change names of BLOWS and MOVES modifiers
– Stop trampling of uniques
– Fixes to group_monster_tracking()
– Tweaks and bugfixes to randarts
– For spell decisions in mon-attack.c, use the decoy position, if it is present
– Set so smart monsters won’t use TELE_SELF_TO when next to the target
– Turn fear into hold if a monster has nowhere to run
– Don’t allow a monster to cast if the player cannot witness the attack
– Fix contains_only_spaces()
– Fix water resistance not being able to be learned as a rune
– Fix broken ENLIGHTENMENT effect
– Add lab-depth parameter in constants.txt to set the depth where labyrinths start to be generated unlit/unknown
– Add LEVEL_FEELINGS server option to hide or limit level feelings
– Fix level feeling squares not set for a player entering a level with another player on it
– Prevent the Target Dummy from being teleported away
– Add hack to try fixing keypresses not being processed in some cases

We had a wipe on server! Please download new client, create new characters and enjoy! 😀

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PWMAngband 1.4.0 beta 16

– Make secret doors properly use custom wall features
– Fix throwing multiplier in calc_damage()
– Add time limit of 7 days on Expensive Black Market orders
– Increase house price a bit depending on the HOUSE_FLOOR_SIZE option
– Make ego torches more common

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PWMAngband 1.4.0 beta 15

– Allow “fire at nearest” command to throw missiles when no launcher is equipped
– Allow quick_floor on wield if there is something to wield in the inventory
– Fix OPP_CONF timed effect not ending properly
– Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns
– Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses

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