Category Archives: News

PWMAngband 1.4.0 beta 9

– Add 1-2 mushroom drop to Farmer Maggot – Fix custom tiles generated on top of monsters/objects – Make DRAIN_EXP only drain experience when the player is not idle – Rework FAST_THROW so it gives extra might instead of extra … Continue reading

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Roguelike dungeons

Finally first stage of dungeons redesign completed! I rarely post T’s news nowadays, but work is going on at daily basis; some of new stuff: Tileset rearrangments Bunch of new terrain and loads of terrain revamp/fixes Dungeons got custom features: … Continue reading

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PWMAngband 1.4.0 beta 8

– Replace fake permawall terrain by SQUARE_FAKE flag – Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out – Fix crash in rd_objects_aux() – Display the cursor under the player on the minimap – Give Gilim IM_COLD and … Continue reading

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PWMAngband 1.4.0 beta 7

– Fix stupid strcpy error in SDL client and player history – Fix floor not updated when the DM generates a randart from a floor item – Use custom dungeon doors for door mimics – Use custom dungeon floors when … Continue reading

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Dungeons revamp

Added loads of new terrans and redesigned all dungeons. Some examples:  Barrow Downs         Sacred Land Of Mountains                      Utumno

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PWMAngband 1.4.0 beta 6

– Add NO_MONSTERS flag on terrain to prevent generating monsters – Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance – Use correct variable in town_gen_layout() – Split Send_play into multiple parts to avoid “Send_feat_struct_info write … Continue reading

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Roguelike visuals

Fix water tiles lightning Added ‘clone’ floor terrains to work as walls (experimental on ‘dirt’ ground) NO_STAIRS to dirt/snow/sand First location houses revamp Towny-animals more friendly; revamp speed/sleepness Tileset revamp – we almost don’t have empty ‘lines’ for new tiles; … Continue reading

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PWMAngband 1.4.0 beta 5

– Fix townies being generated on FLOOR_SAFE terrain – Fix creeping coins so they drop the same amount of money as the object they’re mimicking – Add custom door features to dungeon.txt – Add GOLD_DROP_NOSELLING server option to manage gold … Continue reading

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Bree tavern

A lot of new terrain tiles: 68 water tiles (seaweed & waterplants) 64 bloody floors 32 dirt floors 32 sand floors 100+ new walls mountains on dirt terrain new plants and rocks Included severs’ walls by Repne General tileset reordering … Continue reading

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PWMAngband 1.4.0 beta 4

– Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras – Make “hide_terrain” option not hide trap description – Normalize sounds and ensure they’re at least 0.25s long – Reimplement missing messages – Remove missiles from the list of … Continue reading

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