Category Archives: News

PWMAngband update

– Don’t refresh monster list after a pause due to detecting some monsters – Add /dps command to display average normal damage per round – Increase the number of fountains in dungeons – New formula for average damage per attack … Continue reading

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New race – Ooze

Gelatinous slimy creatures, they rarely appears to have mind and comprehension. You are the lucky exception. Oozes don’t have fixed shape, moving constantly from one appearance to another which makes them immune to paralysation and resistant to other negative effects … Continue reading

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Races special abilities

All races now got special abilities. To use it – press y Beholder: various magic rays Demonic: summon minor demons Djinn: make “wonders” Pixie: become invisible Draconian: breath fire Undead: detect “living” Imp: teleport at will Wraith: pass through walls … Continue reading

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PWMAngband (july 2022)

– Fix monster AI bug – Broaden the possible grids for teleport destinations – Fix Dungeon Master pet attacking other monsters – Fix pets attacking non-hostile player pets – Don’t display “Could not accept TCP Connection, socket error = 0” … Continue reading

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New druid class

Druids in Tangaria good at martial arts and do not use weapons. They know secrets of nature magic and can shapeshift to different animals (to do so – press V and choose form). Druids hitpoints does not influenced by its … Continue reading

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Account points & player’s houses

We have new account score system – players can get account points for getting levels and defeating unique monsters. These points do not disappear when you character dies; also they will preserve even in case of server wipe. Account points … Continue reading

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PWMAngband (march-june 2022)

Reorder checks/confirmations so they happen before additional prompts In open targeting mode, allow running keys to step 10 grids at a time Constrain search in drop_find_grid() to avoid out-of-bounds access Make highscore_read return value consistent Update comment about swap weapons … Continue reading

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Stay awhile and listen

Long time past since previous patchnotes.. but work going on constantly as always 🙂 I am just a bit lack of time to put it all together and post in the website hehe. To see what’s going on in real-time: … Continue reading

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PWMAngband updates

– Improved support for SDL2 client (compiling using Embarcadero C++ 7.30) – New Android client (pre-alpha) – Show spell description by default when browsing – Apply temporary and off-weapon slays and brands to unarmed combat – Fix unarmed rogues able … Continue reading

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Lake of change

For the past 1.5 months we had plenty of major game-changer features: Added lakes generation in the dungeons; Added tiny levels generation: now low dungeon levels can become pretty small; New dungeon profile: t_modified; Don’t covert pit walls with water … Continue reading

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