Category Archives: News

PWMAngband 1.4.0 beta 13

– Slight tweak to gold drop rates at low level – Don’t wipe townies at dawn if the number of townies is less than the max for that town – Add message when using chargeable items from the ground – … Continue reading

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Pixies!

Fixed wrong tiles (hill giant, troll blackguards) Entrance to Mountain Gorge moved to more friendly place Terrain rework (NO_MONSTERS -> NO_GENERATION) Updated addon keys Archer got additional stealth Black dwarf negative stealth removed Boldor has a bit less ‘friends’ Removed … Continue reading

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PWMAngband 1.4.0 beta 12

– Don’t use custom floors when revealing a mimic in a mimic pit – Don’t use custom features that look like floor if they can’t hold objects – Update README.md – Replace NO_MONSTERS flag with NO_GENERATION, use it to also … Continue reading

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PWMAngband 1.4.0 beta 11

– Players now start with 70% satiation – Fix not automatically learning curses after using curse weapon/armor – Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA – Fix pickup menu not properly allowing to pickup items one by one – Rework magic mapping/enlightenment to take … Continue reading

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Decard Coin

Now game client download hosted on GitHub Fix undestructable trees General Store now always got lanterns (no need to wait) Arthur now sells bows, crossbows and slings; he always got long bows Decard Coin sells enhancement scrolls (archers are welcome). … Continue reading

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PWMAngband 1.4.0 beta 10

– New dungeon: The Ettenmoors (home of trolls) – New players start with 80% satiation instead of 89% – Prevent teleporting on NO_MONSTERS terrain – Fix crash in rd_player_traps() – Give blackguards detection of monsters susceptible to fear – Drop … Continue reading

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Ettenmoors

Added new location to the east from Orc Cave Added new dungeon for 30’s lvls – Ettenmoors. It’s inhabited with trolls, giants, ogres and not only. Added new F2W terrain for Ettenmoors and Sacred Mountains dungeons Old Ruins now lightened … Continue reading

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PWMAngband 1.4.0 beta 9

– Add 1-2 mushroom drop to Farmer Maggot – Fix custom tiles generated on top of monsters/objects – Make DRAIN_EXP only drain experience when the player is not idle – Rework FAST_THROW so it gives extra might instead of extra … Continue reading

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Roguelike dungeons

Finally first stage of dungeons redesign completed! I rarely post T’s news nowadays, but work is going on at daily basis; some of new stuff: Tileset rearrangments Bunch of new terrain and loads of terrain revamp/fixes Dungeons got custom features: … Continue reading

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PWMAngband 1.4.0 beta 8

– Replace fake permawall terrain by SQUARE_FAKE flag – Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out – Fix crash in rd_objects_aux() – Display the cursor under the player on the minimap – Give Gilim IM_COLD and … Continue reading

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