Category Archives: News

Roguelike housing paradise

houses are now unique: they are randomly generated using hundreds of different walls and floors; you do not just buy the house anymore; you should build it (or buy house which were built by another player); houses do not dissapear … Continue reading

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PWMAngband 1.5.0 beta 1

– Un-hardcode Hydra form progression – Improve quiver inscriptions – Sort flags by level of application on character birth screen – Allow more variation for pillar or ragged edge rooms – Add level of application for player flags – Check … Continue reading

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Dive fast, die young, leave a high-CHA corpse

An update ready… though it’s not live yet. It will be online closer to the weekends all together with server wipe. Right now you could already test it on local machine – to do so get it from github. Patchnotes: … Continue reading

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Nagas do not wear boots

new flag: NO_BOOTS Djinns can’t wear boots anymore; but now they are not limited in teleportation and recalling; though at high levels they don’t have res_mana and got slowed regen of HPs and mana Nagas can’t wear boots too. But … Continue reading

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Regeneration != hunger

Oook, our baby startin to make his (her?) fledged first steps. I was quite unsatisfied by regeneration property in Tangaria, as food is quite rare there. There were a rumours that regeneration property made you eat much more often.. So … Continue reading

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Djinns shall not pass!

Tangaria now got its own git source repo: https://github.com/igroglaz/tangaria Binaries & data accessible there: https://github.com/igroglaz/tangaria_release For now there is new NO_RECALL flag, so djinns can not use World of Recall magic anymore.. use your legs (or what djinns got in … Continue reading

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PWMAngband can swim

TLDR: Send and check limits for race/class structure fields, CAN_SWIM, fixes – Allow create traps on more floors – Allow create stairs on more floors – Allow fire/plasma breaths to create lava on more floors – Implement CAN_SWIM player flag, … Continue reading

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PWMAngband: V up to 26/04

– More useful summons – Change logic in join_region() and gauntlet_gen() to avoid disconnected gauntlet levels – Require at least two rooms in moria_chunk() – Use square_islit() rather than square_isglow() for the initial determination of whether the player’s location is … Continue reading

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Big spring rebalance

Races page now got pictures! ;D Oookey.. And we have quite a lot of rebalancing of new and old races. There are plenty of stuff worth mentioning but I’m a bit short of time atm, so for now will say … Continue reading

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Titans incoming!..

General: – revamped dungeon’s brackets progress – rebalance of gold drop table – increased chance of labyrinths’ levels to become unlit/unknown 18 new races: Draconian Titan Wood-Elf Elemental Frostmen Centaur Spider Djinn Harpy Minotaur Troglodyte Naga Gnoll Lizardmen Wisp Imp … Continue reading

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