Category Archives: News

Roguelike’ish curses

n the past we had classic roguelike ‘sticky’ curse system – when you wielded cursed item, you can not take it off anymore. It often leaded to the need to start over after you wield cursed item – which is … Continue reading

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PWMAngband 1.5.0 build 6

– Add number of turns remaining when checking current quest – Allow wands of heal monster to heal controlled summons – Don’t make poison out of poison in CREATE_POISON effect – Fix crash when combining pack after buying eight stacks … Continue reading

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Chop and dig

– Fix fire_till_kill problem which freezed client due too often animation; – Fix jamming of h command; – Fix problem with multiple values of the same resistance for races; – Added double resistance race indicator to character sheet; – RAND_100 … Continue reading

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Roguelike pets

Races Thunderlords got their tamed eagles at last! It’s our first implementation of pets. – eagles grow in time: from tiny nestling to Great Eeagle; – eagles fly around and attack enemies; – in case if monster severely attacked eagle … Continue reading

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Monsters swimming!

Much more monsters can swim now (previously only water immune monsters were able to do it); Monsters can be mediocre at swimming, be good or bad at it; lore is Tolkien-inspired (eg Halflings don’t swim.. except Gollum); Now it’s possible … Continue reading

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PWMAngband 1.5.0 build 4 & 5

– Make blast damage constant – Fix fire-till-kill freezing client if base delay factor is too high by disabling spell/shooting animations while fire-till-kill is ongoing – Fix ICY_AURA effect – Bring back missing unique kill chat messages – Fix keymap … Continue reading

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Hungry tree? Fly to water!

Hunger and water Now it’s possible to drink from any source of water; it will give some satiation to keep you alive, but won’t make you fed (more info will be added to the guide soon); New water types: SHALLOW_WATER, … Continue reading

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PWMAngband 1.5.0 build 3

– Rework whole first_escape system so it properly works as intended – Stop fire-till-kill when monster is actually killed Please update the client

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PWMAngband 1.5.0 build 2

– Split player information into two lines in do_cmd_check_players() – Always generate FEAT_DIRT when digging a wall – Attach “light” parameter and WASSLIT flag to player instead of being global to the cave – Prevent NO_DEATH monsters from being moved … Continue reading

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An unexpected feast

New Tolkien’s inspired food: Cram Bread Petty-dwarf roots Salted Pork from Isengard Elvish wine Cold chicken Maggoty bread Flagon of mead One Ring Cake Stolen mushrooms Elvish water Apple of Youth Pipe-weed (not really food, but.. 🙂 Now most of … Continue reading

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