Spider evolution

← spider race change their appearence during their progress

  • spider now can weave web with y hotkey
  • spider got immunity from poison right on
  • spider start with dried fruits
  • human, hydra, undead, vampire, frostmen, minotaur could get additional food at start
  • vampire, maiar, demonic, spider starting mana reduced
  • maiar, draconian, move slower (but acts faster)
  • demonic start with less shurikens
  • titan and half-giant don’t have trap immunity
  • elemental move slower
  • djinn don’t have slow digestion; slowed regen of mana and hp at low lvs; save reduced
  • titan become more hungry and got additional mana over levels
  • elemental less hp regen and less mana
  • pixie become trap immune
  • dump @ ladder includes timestamp and it became default ordering
  • /retire command to delete character
  • building/buying house is possible from lvl 8
  • fountains, traps and rubbles appear more often
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PWMAngband 1.5.0 beta 7

– Increase MAX_TITLES to 60 to avoid getting empty scroll names
– Fix “implicit declaration of function” warnings under Linux
– Only apply non-ASCII terrain redefinitions from font-gcu.prf if using the Windows console
– Refactor cave and monster generation
– Add provision for new races and classes to user.prf
– Remove references to Orb of Draining destroying cursed items
– Update help

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Racial gifts

  • Assigned racial gifts – each race starts with special items
  • Halflings got bonus for staying barefoot
  • Centaur race slight nerf
  • CANT_FLY flag prevents you from flying (even if equipment got levitation magic)
  • FEATHER_SAVE flag – allows save from certain traps due flying
  • Ent, Hydra, Troll, Golem, Centaur, Naga can not fly
  • new ego item: Dwarven cloak
  • Dangerous potions damage rebalance
  • World change: sea bay at player’s village and less trees in Farfest
  • Prevent MAKE_DOOR and WEB in town
  • Digging in town takes more energy
  • House prices adjusted
  • Remastered volume of all sounds
  • Town NPCs got reduced prices for magic projectiles; scrolls: Identify Rune, *Remove Curse*, Deep Descent, Enchant Weapon To-Hit, Enchant Weapon To-Dam, Enchant Armour
  • TMD_effects thresholds: now you can not be poisoned, slowed, confused, afraid and stunned for almost endless amount of time
  • Necromancer feels better when he casts Darkness spell
  • Bombadil now can not be killed in Old Forest
  • Adding more stuff to dumps: player ID, time, server turns
  • Dump file name now contain time and date insead of turns
  • Dump ‘?’ symbol (tomb) replaced by ‘@’
  • Reassigned player sex default value
  • New message upon choosing sex of new character
  • Added house build tooltip about door
  • Tileset fixes
  • Fix scroll flavor
  • Fix squeaky board trap
  • Fix [STAT_MAX]

PWMAngband updates:

– Allow ignore while looking
– Initialize the RNG on the client
– Refactor hit chance calculation
– Update visuals after successfully tunneling
– For town generation, also clear room flag on the walls
– Remove redundant item testers
– Fill out comments describing curse.txt
– Update help


Please update client to enjoy latest fixes and features

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PWMAngband 1.5.0 beta 5 & 6

This was tremendous update so we had to wipe server to be able implement new awesome PWMAng features:

– Add message when changing hitpoint warning settings via =h
– Improvements to necromancer spells
– Allow targeting the closest to pick up a target outside the current panel
– Improve ranger spells, update number of extra shots for archers accordingly
– Adjust lighting model to better account for light sources that aren’t
the player or SQUARE_GLOW
– Implement new device failure calculation
– Allow the equipped weapon (if it isn’t stickily cursed) to be thrown
– Avoid randart activations that duplicate or conflict with other artifact
properties
– Prevent creating doors outside of dungeons
– Don’t reposition the player on NO_STAIRS terrain when logging back in dungeons
– Add resistances to elements monsters breathe
– Fix being able to buy back an infinite amount of non-staple items sold in the
General Store
– Avoid the “can move again” monster message if monster is about to die
– Set ego minima correctly
– Fix message when decrementing from a stack when there are multiple similar
stacks (i.e. phase door scrolls or cure wounds potions)
– Change handling of projections with unrevealed mimics
– Change lighting of walls on surface
– Fix compatibility with Angband ladder dumps
– Fix knowledge menus under Linux
– Fix crash when trying to write a parsing error message to server log during
setup phase
– Fix disable_enter option
– Don’t send a “clear” packet when pressing SPACE during setup phase
– Changing font size on Windows doesn’t refresh terms properly
– Incorporate stunning into TAP_DEVICE effect handler
– Unset target after TELEPORT_TO
– Replace hard-coded depth check for caverns with min-level entry
– Introduce effects SET_VALUE and CLEAR_VALUE to align times for multiple timed effects
– Reduce usage of standard string functions strcmp() and sprintf()
– Always initialize second argument passed to scatter()
– Add player “real” name at the end of server dumps
– Update version.rst with bits of MAngband history
– Fill out comments describing curse.txt

During server wipe all dead heroes were sent to enjoy eternal life in Hall of Fame! It’s time to start new adventure 😉

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PWMAngband 1.5.0 beta 4

– Implement a music system
– Allow starting “gifts” depending on chosen race

Powerwyrm: For PWMAng I want a system without any cfg file, the music needs to be played just by setting a directory. I don’t want to be forced to edit sound.prf each time I want to change music tracks. There is no need to “duplicate” the sound engine for music, a simple “open a random mp3 file in a directory and play it” function called each time a player changes level should be enough. … Playing different music for each dungeon should be as simple as passing the world coordinates to the function that tells the client to play the music. Then it’s only a matter of defining where to read the music files.


Yay! Cheers to Powerwyrm and Serega88! Now you could download Tangaria’s official music pack, put it to Tangaria\lib\music and enjoy! Soon I’ll also prepare yet another unofficial music pack with soundtracks from oldschool RPGs 😉

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Mana rain!

Previously we had “mana design” which implicitly forbad certain races-classes combos. It was quite hard for new players as they started with these combos, got pwned and frustrated. So as while for now we don’t have hardcoded function to restrict these combos, I’ve decided to make an experiment: allow all races to be more or less successful in magic if they will choose appropriate class. Actually this system looks pretty interesting and may be better than just simple forbidding certain combos… if we will manage to rebalance it properly – please test and report any combo imbaness in our discord 🙂

So.. Astrologers proclaim the week of Mana Rain!

Except mana, there are plenty of other changes in races, check github to see them.

Also there is a new feature in Tangaria – all new players receive Small House Creation scroll with which they could build a house for free if it costs less then 10k. Just get 8 level, dig a mountain a bit (digging inside of the dungeon could harder, but takes less energy) to get House Foundation stones and build! To be able to build bigger houses you should get House Creation scroll which could be rewarded for completing quest (Ctrl+q to get the quest; you need to be 20+ lvl to be able to take quest).

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PWMAngband 1.5.0 beta 3

– Modify tunneling to account for rooms with few entrances
– Force pressing SPACE key to enter the game after the MotD is displayed

Note: this ported the FEW_ENTRANCES feature from V and all corresponding changes to dungeon generation. Since PWMAngband is based off MAngband with some variations to the dungeon generation code, expect bugs, crashes and dungeon levels not generated properly.

Powerwyrm: New dungeon generation code from V, ported “as is” — no idea if it’s correct with wide corridors, I tried to adapt the code as I could, and some “quick” test didn’t show “too many” generation errors

Folks, please lets make some hard-testing!

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Tangaria ladder!

Tangaria ladder is there! https://tangaria.com/stat Thanks to Shtukensia for (sh)coding! It includes all recent character dumps which I’ve managed to find and some old ones from oook. This dumps are 100% legit as players can’t change .txt files to cheat – this files taken directly from server (except dozen from oook, but I’ve verified them too long time ago). I’ll update the ladder from time to time. And Shtukensia will implement more cool features soon!

Shtukensia published ladder to GitHub: https://github.com/shtukensia/Tangaria_Ladder . It’s really cool and important as we should develop new features, not to repeat the same task in different dev teams. Oook, MAngband and TomeNET ladders’ code is kept secret, though I’ve asked devs to publish it 🙁 So we made first step to open-source in this field and hoping that other devs will do the same one day. Share and improve!

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Charisma @ roguelike

Long-long time ago charisma (CHR) stat was removed in Vanilla (V) Angband. The reason behind this decision was that CHR were used only for shop prices and V maintainers decided that to get rid of it was actually easier than to make it useful. Minimalism trend is strong in roguelikes for quite some time already (eg DCSS removed food recently) and I see the point.. but it’s quite opposite vision to my concept: “the more – the merrier”… and I loved CHR stat very much so it was my dream for years to bring it back – as having it gives plenty of special flavour to the game – being a powerful, but ugly troll who have not trouble to crack a few skulls in the dungeon, but getting robbed by huckster every now and then in town shops – makes sense.

So as recently I’ve finally started to train my coding skill a bit, I’ve tried to implement a few simple tricks on making CHR more interesting. I wanna remind that CHR is very special end-game stat – the only way to increase Charisma is to drink potions of Augmentation. As it’s quite new approach – I’ll have to do some rebalance later on. So here is Tangaria’s latest update…

Charisma now:

  • helps vs seduce attacks
  • helps to resist confusion, fear, sleep, life drain
  • reduce chance of being robbed by thieves
  • sometimes allow to charm monsters even if you are aggravated
  • improves HOLD (command spell for monster to stop at one place – “You shall NOT pass!”)
  • improves your summoning and allows to control more minions
  • influence on max mana and improves max. fail rate for priest, paladin, rogue, telepath and summoner classes
  • influence price in Expensive Black Market
  • gives bonus to starting gold
  • low CHR character worse at dispelling monsters
  • having high CHR could sometimes dispel even different family of monsters
  • defines max storage space in Storage House (“You’ve used all the space which you were able to bargain with storage keeper“)
  • affects person‘s (intelligent humanoids) willing to notice (attack) player
  • charismatic character could rarely inflict fear on monster while in melee
  • defines welcome message in stores
  • defines will WANDERER monster attack you first or not
  • added WANDERER flag to some ‘good’ monsters. It means that from now on it’s possible to avoid killing folks like Farmer Maggot and his dogs, Bullroarer, Beorn, Shadowfax, Robin, Phoenix, Fundin Bluecloak, Radagast the Brown, Fangorn, The Unicorn of Order..  Just avoid coming to them too close and they won’t hurt you. Though if you wanna be ‘bad’ guy – you may fight with them and even get some reward.. But there is a rumor that there could be a payoff for it later…

Beat around the charisma bush:

  • new attack type – hypnotize which got special ‘seducing’ sound (thanks to Shtukensia for voicing!)
  • more monsters (male and female) could now seduce ( * ) ( * )
  • neuter sex characters also could be seduced
  • new end-game monster: Spirit of Lust
  • new object flag: LOSE_STAT
  • potion of ugliness now actually makes you ugly (previously: “You feel that something missing!” – it was CHR stat missing hehe)
  • A lot of items, egos and arts got charisma sustain and CHR bonuses/debuffs
  • rot jelly, ghast and osyluth could reduce charisma
  • new trap: “beauty”
  • new curse: “of deformity”

Housing

  • MOUNTAIN flag assigned to most of highland terrains
  • mining mountains on daylight surface could give you foundation stones used in building houses. Though it takes more effort than in dungeon to get these stones there
  • it’s not possible to buy foundation stones or House Creation scroll from NPC (you could buy them from other players though)
  • the only way (except trading between players) to get House Creation scroll is to complete quest (to get quest: Ctrl+Q). Then town Major awards you permission to build a house

etc

  • after you cut down a tree it, after some time random tree will grow again
  • fix NO_BOOTS flag for wearing equipment and it’s identification
  • Rock become Throwing rock
  • New true artifacts: Space-time Anchor, Ring of Durin
  • Store prices adjusted a bit. General Store now always have Magic projectiles (though at high price). Rings in magic shop become cheaper (though they are still more expensive than at Black Market).
  • added new sounds: afraid, cut, hall, para, poison, slow, stun (self-voiced)
  • some old sounds revamped (monster flees in terror; touch attack; quaff potion)
  • assigned colors for condition’s messages
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PWMAngband: breaths and bolts

– Add a lore-color-immune entry for monster’s poison breaths, bolts, and balls
– Remove option to display help from the options screen
– Change monster.txt’s comments for specific drops
– Add power to remove curse effect description
– Change manual selection of server from ctrl-m to ctrl-s
– Make decoys only work when in monster’s LoS
– Fix PROJECT_LOS_AWARE (sleep, slow, confuse, dispel works again!)
– Allow configuration of SDL sound module without configuring the corresponding
front end
– In vaults, automatically mark inner permanent walls with SQUARE_WALL_INNER
– Clarify/update comments related to dungeon generation
– Avoid more compiler warnings
– Display %fail of first spell at character birth (point-based roller)
– Display expected number of blows per round at character birth (point-based
roller)

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