← spider race change their appearence during their progress
- spider now can weave web with
yhotkey - spider got immunity from poison right on
- spider start with dried fruits
- human, hydra, undead, vampire, frostmen, minotaur could get additional food at start
- vampire, maiar, demonic, spider starting mana reduced
- maiar, draconian, move slower (but acts faster)
- demonic start with less shurikens
- titan and half-giant don’t have trap immunity
- elemental move slower
- djinn don’t have slow digestion; slowed regen of mana and hp at low lvs; save reduced
- titan become more hungry and got additional mana over levels
- elemental less hp regen and less mana
- pixie become trap immune
- dump @ ladder includes timestamp and it became default ordering
/retirecommand to delete character- building/buying house is possible from lvl 8
- fountains, traps and rubbles appear more often
– Increase MAX_TITLES to 60 to avoid getting empty scroll names
– Implement a music system
Previously we had “mana design” which implicitly forbad certain races-classes combos. It was quite hard for new players as they started with these combos, got pwned and frustrated. So as while for now we don’t have hardcoded function to restrict these combos, I’ve decided to make an experiment: allow all races to be more or less successful in magic if they will choose appropriate class. Actually this system looks pretty interesting and may be better than just simple forbidding certain combos… if we will manage to rebalance it properly – please test and report any combo imbaness in our discord 🙂
Tangaria ladder is there! 